#pragma once

#include "GraphicManager.hpp"

namespace My {
class OpenGLGraphicsManager: public GraphicManager {
    public:
        int Initialize() override;   // 初始化模块
        void Finalize() override;    // 模块结束时调用
        void Tick() override;        // 每帧调用

        ~OpenGLGraphicsManager() {};
};
}
